*Pierre DILLENBOURG [Download] "The appeal of motionless devices in a world where everything moves"
* Sherry HSI [Download] "Research Policies on Technology Enhanced Learning from DIGITEL 2010 on Vimeo"
* Gwo-Jen HWANG [Download] "Research Issues and Applications of Mobile and Ubiquitous Learning"
* Theme: "Cross-Exchanges between Mobile and Game-Based Learning"
* Moderator: Gautam Biswas
* Panelists: Gautam Biswas, Chee Yam San, Nian-Shing Chen, Kinshuk
* Discussant: Diane Carr
* Theme: "Research Policies on Technology Enhanced Learning"
John Cherniavsky "Policy Development for Learning Technologies at NSF" [Download]
Chee-Kit Looi "Research Policies on Technology-Enhanced Learning: Perspectives from Singapore" [Download]
Roy Pea "The 2010 US National Educational Technology Plan" [Download]
Chih-Wei Hue "What the Research on Computer Enhanced Learning was, is, and will be in Taiwan" [Download]
* Discussant: Beverly Woolf
2.The registration system is going to be closed on 6, April.(March 31, 2010)
3.The Banquet and Tour information are on line.(March 22, 2010)
4.The paper and poster presentation instructions are on line.(March 16, 2010)
5.The Conference Program is online.(March 1, 2010)
6.The early bird registration is due on March 5, 2010.(February 24, 2010)
7. For Participants from People of Republic of China Passport holders, please refer the detail infotmation and application form here.(January 11, 2010)
8. At least one author for each accepted paper is required to register by January 15, 2010.
9. The date of acceptance notification will postpone to Dec. 14, 2009.(12/9 updated)
10. The submission deadline has been extended to Oct. 19, 2009.(9/23 updated)
Based on shared research interests between the two communities, IEEE WMUTE (International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) and IEEE DIGITEL (International Conference on Digital Game and Intelligent Toy Enhanced Learning) conference 2010 will be jointly held in Kaohsiung Taiwan. Participants of both conferences will be able to interact and exchange ideas which we hope can stimulate more exciting ideas for future research.
The convergence of global adoption of smart phones integrating hi-quality media capture devices and trends in social networking, participatory media and cyber infrastructure provide remarkable opportunities for making mobile social media integral to distributed learning environments. Social networking and user-generated media like YouTube, Facebook, Wikipedia and Flickr are moving beyond the stationary PC onto mobile devices like iPhone and low-price netbook computers. Social applications are also becoming a new communication and networking method in sectors such as business, entertainment and education. We expect to see mobile social media, incorporating video, photos, social networking and communication capabilities to be one of the major new applications for the mobile web, and we welcome contributions that help advance visions, technologies, research and theories to better support learning and educational purposes.
Arguably the impact of mobile social media will be universal, augmenting with distributed social media tools the face-to-face social interactions that now enable learning and teaching interactions. Learners may tap social networks and recommendations for learning in pursuit of their interests over informal and formal settings. Students could learn from a broader universe of user-generated content, beyond “prescribed” content provided by teachers or textbooks. The mobile social network can potentially foster richer parent-child interactions for learning, and enable different parent roles supporting education, and more vibrant and productive interactions between learning at school, home and neighborhood. In classroom settings, mobile devices can enrich interactivity and inter-operability of digital expression and potentially provide supervision and decision support for teachers. The well-documented powers of informal learning in workplaces can be served well with social mobile media. Therefore, WMUTE 2010 hopes to initiate a new line of research and practice that highlights both social and technological innovation in order to support and amalgamate contemporary social learning theories. This theme-based conference will expose the results of current research efforts in this field as well as identify future challenges and research priorities. The scope of WMUTE 2010 will cover but not be limited to:
Mobile social media
User experiences in mobile social media creation and collaboration
Specific roles for video in mobile learning and working
Theories and applications for modeling collaboration in mobile environments
Emerging mobile video development platforms and user interfaces
Context-aware learning environments and mobile social media applications
Open educational resources
Mobile video story-telling and communities
Human-computer interaction aspects of technology-enriched classrooms
Mobile and ubiquitous computing support for collaborative learning
Mobile Web 2.0 applications for learning and teaching
Learning scenarios with wireless sensor networks
Mobile collaborative learning systems
Implementation of learning models exploiting one-to-one technology
New devices for learning and instruction
Game-based learning with ubiquitous and one-to-one technologies
Adaptive and adaptable learning environments using mobile and ubiquitous devices
Agent support for ubiquitous learning and one-to-one classroom settings
Architectures and infrastructures for one-to-one classroom settings
Methods of interaction analysis in mobile and ubiquitous learning scenarios
Evaluation and evaluation methodologies for WMUTE
Small-screen interface design
Graduate Institute of Network Learning Technology (National Central University , Taiwan) cooperates with Asia-Pacific Society for Computers in Education (APSCE).
IEEE Computer Society
IEEE Technical Committee on Learning Technology
National Science Council, Taiwan, R.O.C
National Central University, Taiwan, R.O.C
International Collaboration on e-Learning Project, R.O.C